Popular Products From The 1970s That Sound Completely Fake To Younger Generations

Popular Products From The 1970s That Sound Completely Fake To Younger Generations

People Actually Bought These Things

Imagine buying a rock sold as a pet, trusting a ring to tell you how you felt, or feeding powdered food to a doll just so you could change its diaper afterward. None of those are jokes. The 1970s produced some wildly imaginative products, and plenty became genuine hits. 

How many would you believe existed if you hadn't seen them yourself?

Josh Reynolds, the creator of mood stone rings, stroking his chin with his index finger, June 22, 1975, Lancaster, USAJohn Olson, Getty Images

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Pet Rocks 

In 1975, advertising executive Gary Dahl turned an ordinary stone into one of the decade's strangest sensations. Each Pet Rock came in a cardboard carrier with air holes, straw bedding, and instructions for training your remarkably obedient new companion. More than a million sold during the brief craze, making an absurd joke into a hugely successful product.

Image of imitation pet rocks. The original rocks had no eyes.Owner of Pet Rock Net, Wikimedia Commons

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Mood Rings 

Mood rings exploded in popularity after color-changing versions reached American consumers in 1975. Liquid crystals inside the jewelry reacted to changes in temperature, while accompanying charts assigned emotions to each color. By the end of the year, roughly $20 million worth had reportedly been sold, even though the rings were really responding to body temperature.

The original mood ring, aka Mood Stone(tm).Moodman001, Wikimedia Commons

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Clackers 

Clackers were two hard balls attached to strings that players swung together above and below their hands. The faster they moved, the louder the relentless clacking became. Safety concerns followed because some versions could crack or shatter, eventually leading regulators to impose tougher durability requirements.

Collectie / Archief : Fotocollectie Anefo
Reportage / Serie : [ onbekend ]
Beschrijving : Mensen met een klik klak Amsterdam
Datum : 20 augustus 1971
Locatie : Amsterdam, Noord-Holland
Trefwoorden : speelgoed
Fotograaf : Punt, […] / Anefo
AuteursrechthebbW. Punt for Anefo, Wikimedia Commons

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Waterbeds

Designer Charles Hall developed the modern waterbed while studying design in San Francisco during the late 1960s. By the early 1970s, the vinyl mattresses were moving beyond counterculture circles and into mainstream retail. Heated, heavy, and capable of sloshing whenever someone moved, they became one of the decade's most recognizable bedroom trends.

Collectie / Archief : Fotocollectie Anefo
Reportage / Serie : [ onbekend ]
Beschrijving : Demonstratie van een waterbed
Datum : 28 mei 1971
Locatie : Amsterdam, Noord-Holland
Trefwoorden : slaapkamers, waterbedden, winkels
Fotograaf : Peters, Hans / AnefoHans Peters for Anefo, Wikimedia Commons

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Fondue Sets 

Fondue had already become fashionable in the United States before the 1970s, but the decade turned dedicated fondue sets into familiar household products. Diners gathered around a communal pot and used long forks to dip bread, meat, vegetables, or fruit. The ritual eventually lost much of its novelty, leaving those distinctive pots as instantly recognizable relics of the era.

Fondue with Kräuterkäse from Switzerland (herbed cheese) served with bread, potatoes, and white wineJuliano Mendes, Wikimedia Commons

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Pop Rocks 

Pop Rocks contained pressurized carbon dioxide trapped inside pieces of hard candy. As the candy dissolved, tiny pockets of gas escaped and produced the famous crackling sensation inside the mouth. The product became so surrounded by alarming rumors that General Foods eventually took steps to reassure worried parents that the candy was safe.

Strawberry-flavored Pop Rocks candy.Evan-Amos, Wikimedia Commons

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Space Food 

Pillsbury developed Space Food Sticks from work connected to foods created for the American space program. The chewy snacks were sold commercially in flavors including chocolate, caramel, and peanut butter. A modified version of the commercially available food stick was later used aboard Skylab in 1973, giving the supermarket snack a legitimate NASA connection.

Frank J. Roberts, Apollo engineer demonstrating how astronauts eat to ARCS treasurer, Marion DeFore, Calif., 1965Tiffany, Nelson, Wikimedia Commons

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Milky the Marvelous Milking Cow

Kenner sold Milky the Marvelous Milking Cow in the 1970s as a toy children could feed and then milk themselves. Pumping her tail made Milky drink water from a trough, and she eventually raised her head and mooed. A special tablet inside the udder turned the water cloudy, allowing kids to squeeze out a bucket of pretend milk.

AndrzejRembowskiAndrzejRembowski, Pixabay

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Chia Pets

Chia Pets turned gardening into something that looked more like growing fur on a clay animal. Owners coated a grooved terracotta figure with wet chia seeds and waited for sprouts to cover its surface. Marketer Joe Pedott encountered an early version of the product in 1977 before helping turn the concept into an enduring novelty.

An alligator Chia Pet named Wally Gator.Jeremy Noble, Wikimedia Commons

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Shrinky Dinks

Shrinky Dinks debuted in 1973 with an activity that sounds questionable by modern toy standards. Children colored designs on thin plastic sheets, placed them in a hot oven, and watched the material curl before shrinking into a smaller, thicker object. The effect came from the behavior of heated polystyrene, but to kids watching through the oven door it looked almost magical.

Shrinky Dinks butterflies on auction.Kencf0618, Wikimedia Commons

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Home Pong

Atari's Home Pong reached consumers through Sears in late 1975. The machine essentially offered a single game in which two players bounced a simple digital ball between paddles on a television screen. That extremely limited experience was still exciting enough to help introduce home video gaming to a much larger audience.

File:Universum TV Multispiel 2006.jpgShadowgate, Wikimedia Commons

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Stretch Armstrong

Kenner introduced Stretch Armstrong in 1976 as a muscular action figure whose limbs could be pulled far beyond normal proportions. The flexible outer body surrounded a dense filling that allowed the toy to stretch and gradually return to its original shape. A torn figure could reveal the sticky material inside, something many owners discovered the hard way.

Stretch Armstrong.Alex Beattie on Flickr, Wikimedia Commons

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Calculator Watches

Long before smartwatches, Pulsar managed to put a calculator directly onto a person's wrist. Its calculator watch reached consumers in time for Christmas 1975, with an early 18-karat gold version priced at an extraordinary $3,950. The buttons were so small that the watch came with a stylus for pressing them.

Pulsar LED calculator watch, World Museum Liverpool, England. Made in the 1970s.Reptonix free Creative Commons licensed photos, Wikimedia Commons

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Baby Alive

Kenner introduced Baby Alive in 1973 with a feature most dolls had never attempted. Children mixed powdered food with water, fed it to the doll, and then waited for the mixture to pass through into a diaper. Instead of pretending to care for a baby, owners got a surprisingly literal version of the experience.

A little girl is playing with a doll on the couchJeton Bajrami, Unsplash

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CB Radios

Citizens Band radio became a full-fledged American craze during the 1970s. Truck drivers used CBs to exchange information about traffic, fuel, weather, and police, while ordinary motorists increasingly joined the conversation. Millions of Americans eventually had access to the radios, complete with handles, slang, and an entire culture built around talking to strangers on the road.

CB-Funk Gerät beim Surf & Skate Festival in Hamburg 2017Frank Schwichtenberg, Wikimedia Commons

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Gerber Singles

In the early 1970s, Gerber tested Singles, a line of ready-made meals packaged in jars and aimed at adults living alone. The problem was that shoppers already associated Gerber jars almost entirely with baby food. The concept never caught on, making Singles one of the stranger examples of a company trying to stretch a familiar brand far beyond its usual audience.

Mother and child in aDebbie Mc, Wikimedia Commons

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Evel Knievel Stunt Cycle

Ideal released the Evel Knievel Stunt Cycle in 1973 while the daredevil was becoming one of America's most famous celebrities. Kids placed a Knievel figure on a miniature motorcycle, revved it with a hand-powered launcher, and sent it racing toward ramps and obstacles. Crashing was not necessarily a failure because setting up another spectacular jump was much of the appeal.

Evel Knievel Days 2008, Keith Sayers FMXFishinphoto, Wikimedia Commons

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Wacky Packages

Topps brought Wacky Packages back as peel-and-stick stickers in 1973. Artists transformed familiar consumer products into deliberately ridiculous parodies with altered names, grotesque artwork, and fake packaging. Sixteen series appeared between 1973 and 1977, turning jokes about supermarket products into collectibles of their own.

red and yellow plastic packAnnie Spratt, Unsplash

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Weebles

Weebles arrived in the early 1970s with weighted bottoms that constantly pulled the little figures upright. You could shove one over, but its rounded body would rock back into position instead of remaining flat. The simple trick inspired a large line of figures, vehicles, and playsets built around toys that seemed almost impossible to knock over.

two brown and blue egg figurinesI Do Nothing But Love, Unsplash

The Magnavox Odyssey

The Magnavox Odyssey reached consumers in 1972 as the first commercial home video game console. Its electronic graphics were so limited that players placed translucent plastic overlays directly onto their television screens to provide backgrounds and playing fields. Cards, dice, play money, and other physical pieces helped provide game elements the console itself could not display.

Самая первая игровая консоль, выпущенная на рынок.EXSHOW, Wikimedia Commons

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Touch Of Yogurt Shampoo

Clairol tested a shampoo called Touch of Yogurt in 1979, proving that the decade's enthusiasm for unusual ingredients extended to the bathroom. The name was meant to make yogurt sound wholesome and nourishing when applied to hair. The product did not last, but it later became a frequently cited example of an unsuccessful consumer launch.

a bottle of lotion sitting next to a plantÁrpád Czapp, Unsplash

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Simon

Milton Bradley introduced Simon in 1978 as a round electronic game with four colored buttons. It flashed a sequence of lights and sounds, then challenged players to repeat an increasingly complicated pattern from memory. The company even promoted the game with a midnight launch at Studio 54, giving a memory toy an appropriately flashy debut.

Dearborn, MichiganHarshLight, Wikimedia Commons

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Speak & Spell

Texas Instruments introduced Speak & Spell in 1978, combining a keyboard, electronic display, and synthesized speech. Children could type words and hear an electronic voice respond, an impressive trick for a portable consumer product at the time. Its speech technology helped make the device feel more like something from the future than an educational toy.

Tags: music live performance electronic gameboy casiotone talking teacher speak&spell blogged procsilas.net geek cables handsProcsilas Moscas, Wikimedia Commons

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Freshen-Up Gum

Freshen-Up offered something even stranger than ordinary chewing gum when it appeared during the mid-1970s. Each piece contained a flavored liquid or gel center that burst into the mouth once the outer gum was bitten through. By 1977, The Washington Post identified Freshen-Up as one of the best-selling gums in the United States.

green and white labeled packGabriel Dalton, Unsplash

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Eight-Tracks

The 8-track cartridge stored music on a continuous loop of magnetic tape. Unlike a record, the cartridge did not need to be flipped halfway through an album, although tracks sometimes changed at awkward moments as the mechanism switched programs. Factory and aftermarket players helped make the bulky cartridges a common sight in American cars during the 1970s.

Detail of the factory installed AM/FM/8-track stereo audio unit in the instrument panel of a 1978 AMC Matador four-door sedan (made by American Motors Corporation). Also shown is the a tape cartridge inCZmarlin — Christopher Ziemnowicz, a photo credit would be appreciated if this image is used anywhere other than Wikipedia., Wikimedia Commons

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The 1970s Never Feared A Strange Idea

Some of these products introduced genuinely important technology, while others survived largely because someone knew how to market a bizarre idea. Americans bought talking toys, wobbling figures, liquid-filled gum, mood-reading jewelry, and ordinary rocks packaged as pets. Looking back, the strangest part may be how many of these supposedly ridiculous ideas actually worked.

Pet Rock Creator Gary Dahl Working Behind RegisterBettmann, Getty Images

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You May Also Like: 

Brand Names Nobody Realizes Were Actually Named After Real People

Famous Winners Who Got The Glory—While The People Behind Their Success Were Forgotten

Ridiculous Women’s Beauty Products Baby Boomers Actually Used In The 60s And 70s—What Were They Thinking?

Sources: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,16


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