Popular Products From The 1970s That Sound Completely Fake To Younger Generations


People Actually Bought These Things

Imagine buying a rock sold as a pet, trusting a ring to tell you how you felt, or feeding powdered food to a doll just so you could change its diaper afterward. None of those are jokes. The 1970s produced some wildly imaginative products, and plenty became genuine hits. 

How many would you believe existed if you hadn't seen them yourself?

 John Olson, Getty Images

Pet Rocks 

In 1975, advertising executive Gary Dahl turned an ordinary stone into one of the decade's strangest sensations. Each Pet Rock came in a cardboard carrier with air holes, straw bedding, and instructions for training your remarkably obedient new companion. More than a million sold during the brief craze, making an absurd joke into a hugely successful product.

 Owner of Pet Rock Net, Wikimedia Commons

Mood Rings 

Mood rings exploded in popularity after color-changing versions reached American consumers in 1975. Liquid crystals inside the jewelry reacted to changes in temperature, while accompanying charts assigned emotions to each color. By the end of the year, roughly $20 million worth had reportedly been sold, even though the rings were really responding to body temperature.

 Moodman001, Wikimedia Commons

Clackers 

Clackers were two hard balls attached to strings that players swung together above and below their hands. The faster they moved, the louder the relentless clacking became. Safety concerns followed because some versions could crack or shatter, eventually leading regulators to impose tougher durability requirements.

 W. Punt for Anefo, Wikimedia Commons

Waterbeds

Designer Charles Hall developed the modern waterbed while studying design in San Francisco during the late 1960s. By the early 1970s, the vinyl mattresses were moving beyond counterculture circles and into mainstream retail. Heated, heavy, and capable of sloshing whenever someone moved, they became one of the decade's most recognizable bedroom trends.

 Hans Peters for Anefo, Wikimedia Commons

Fondue Sets 

Fondue had already become fashionable in the United States before the 1970s, but the decade turned dedicated fondue sets into familiar household products. Diners gathered around a communal pot and used long forks to dip bread, meat, vegetables, or fruit. The ritual eventually lost much of its novelty, leaving those distinctive pots as instantly recognizable relics of the era.

 Juliano Mendes, Wikimedia Commons

Pop Rocks 

Pop Rocks contained pressurized carbon dioxide trapped inside pieces of hard candy. As the candy dissolved, tiny pockets of gas escaped and produced the famous crackling sensation inside the mouth. The product became so surrounded by alarming rumors that General Foods eventually took steps to reassure worried parents that the candy was safe.

 Evan-Amos, Wikimedia Commons

Space Food 

Pillsbury developed Space Food Sticks from work connected to foods created for the American space program. The chewy snacks were sold commercially in flavors including chocolate, caramel, and peanut butter. A modified version of the commercially available food stick was later used aboard Skylab in 1973, giving the supermarket snack a legitimate NASA connection.

 Tiffany, Nelson, Wikimedia Commons

Milky the Marvelous Milking Cow

Kenner sold Milky the Marvelous Milking Cow in the 1970s as a toy children could feed and then milk themselves. Pumping her tail made Milky drink water from a trough, and she eventually raised her head and mooed. A special tablet inside the udder turned the water cloudy, allowing kids to squeeze out a bucket of pretend milk.

 AndrzejRembowski, Pixabay

Chia Pets

Chia Pets turned gardening into something that looked more like growing fur on a clay animal. Owners coated a grooved terracotta figure with wet chia seeds and waited for sprouts to cover its surface. Marketer Joe Pedott encountered an early version of the product in 1977 before helping turn the concept into an enduring novelty.

 Jeremy Noble, Wikimedia Commons

Shrinky Dinks

Shrinky Dinks debuted in 1973 with an activity that sounds questionable by modern toy standards. Children colored designs on thin plastic sheets, placed them in a hot oven, and watched the material curl before shrinking into a smaller, thicker object. The effect came from the behavior of heated polystyrene, but to kids watching through the oven door it looked almost magical.

 Kencf0618, Wikimedia Commons

Home Pong

Atari's Home Pong reached consumers through Sears in late 1975. The machine essentially offered a single game in which two players bounced a simple digital ball between paddles on a television screen. That extremely limited experience was still exciting enough to help introduce home video gaming to a much larger audience.

 Shadowgate, Wikimedia Commons

Stretch Armstrong

Kenner introduced Stretch Armstrong in 1976 as a muscular action figure whose limbs could be pulled far beyond normal proportions. The flexible outer body surrounded a dense filling that allowed the toy to stretch and gradually return to its original shape. A torn figure could reveal the sticky material inside, something many owners discovered the hard way.

 Alex Beattie on Flickr, Wikimedia Commons

Calculator Watches

Long before smartwatches, Pulsar managed to put a calculator directly onto a person's wrist. Its calculator watch reached consumers in time for Christmas 1975, with an early 18-karat gold version priced at an extraordinary $3,950. The buttons were so small that the watch came with a stylus for pressing them.

 Reptonix free Creative Commons licensed photos, Wikimedia Commons

Baby Alive

Kenner introduced Baby Alive in 1973 with a feature most dolls had never attempted. Children mixed powdered food with water, fed it to the doll, and then waited for the mixture to pass through into a diaper. Instead of pretending to care for a baby, owners got a surprisingly literal version of the experience.

 Jeton Bajrami, Unsplash

CB Radios

Citizens Band radio became a full-fledged American craze during the 1970s. Truck drivers used CBs to exchange information about traffic, fuel, weather, and police, while ordinary motorists increasingly joined the conversation. Millions of Americans eventually had access to the radios, complete with handles, slang, and an entire culture built around talking to strangers on the road.

 Frank Schwichtenberg, Wikimedia Commons

Gerber Singles

In the early 1970s, Gerber tested Singles, a line of ready-made meals packaged in jars and aimed at adults living alone. The problem was that shoppers already associated Gerber jars almost entirely with baby food. The concept never caught on, making Singles one of the stranger examples of a company trying to stretch a familiar brand far beyond its usual audience.

 Debbie Mc, Wikimedia Commons

Evel Knievel Stunt Cycle

Ideal released the Evel Knievel Stunt Cycle in 1973 while the daredevil was becoming one of America's most famous celebrities. Kids placed a Knievel figure on a miniature motorcycle, revved it with a hand-powered launcher, and sent it racing toward ramps and obstacles. Crashing was not necessarily a failure because setting up another spectacular jump was much of the appeal.

 Fishinphoto, Wikimedia Commons

Wacky Packages

Topps brought Wacky Packages back as peel-and-stick stickers in 1973. Artists transformed familiar consumer products into deliberately ridiculous parodies with altered names, grotesque artwork, and fake packaging. Sixteen series appeared between 1973 and 1977, turning jokes about supermarket products into collectibles of their own.

 Annie Spratt, Unsplash

Weebles

Weebles arrived in the early 1970s with weighted bottoms that constantly pulled the little figures upright. You could shove one over, but its rounded body would rock back into position instead of remaining flat. The simple trick inspired a large line of figures, vehicles, and playsets built around toys that seemed almost impossible to knock over.

 I Do Nothing But Love, Unsplash

The Magnavox Odyssey

The Magnavox Odyssey reached consumers in 1972 as the first commercial home video game console. Its electronic graphics were so limited that players placed translucent plastic overlays directly onto their television screens to provide backgrounds and playing fields. Cards, dice, play money, and other physical pieces helped provide game elements the console itself could not display.

 EXSHOW, Wikimedia Commons

Touch Of Yogurt Shampoo

Clairol tested a shampoo called Touch of Yogurt in 1979, proving that the decade's enthusiasm for unusual ingredients extended to the bathroom. The name was meant to make yogurt sound wholesome and nourishing when applied to hair. The product did not last, but it later became a frequently cited example of an unsuccessful consumer launch.

 Árpád Czapp, Unsplash

Simon

Milton Bradley introduced Simon in 1978 as a round electronic game with four colored buttons. It flashed a sequence of lights and sounds, then challenged players to repeat an increasingly complicated pattern from memory. The company even promoted the game with a midnight launch at Studio 54, giving a memory toy an appropriately flashy debut.

 HarshLight, Wikimedia Commons

Speak & Spell

Texas Instruments introduced Speak & Spell in 1978, combining a keyboard, electronic display, and synthesized speech. Children could type words and hear an electronic voice respond, an impressive trick for a portable consumer product at the time. Its speech technology helped make the device feel more like something from the future than an educational toy.

 Procsilas Moscas, Wikimedia Commons

Freshen-Up Gum

Freshen-Up offered something even stranger than ordinary chewing gum when it appeared during the mid-1970s. Each piece contained a flavored liquid or gel center that burst into the mouth once the outer gum was bitten through. By 1977, The Washington Post identified Freshen-Up as one of the best-selling gums in the United States.

 Gabriel Dalton, Unsplash

Eight-Tracks

The 8-track cartridge stored music on a continuous loop of magnetic tape. Unlike a record, the cartridge did not need to be flipped halfway through an album, although tracks sometimes changed at awkward moments as the mechanism switched programs. Factory and aftermarket players helped make the bulky cartridges a common sight in American cars during the 1970s.

 CZmarlin — Christopher Ziemnowicz, a photo credit would be appreciated if this image is used anywhere other than Wikipedia., Wikimedia Commons

The 1970s Never Feared A Strange Idea

Some of these products introduced genuinely important technology, while others survived largely because someone knew how to market a bizarre idea. Americans bought talking toys, wobbling figures, liquid-filled gum, mood-reading jewelry, and ordinary rocks packaged as pets. Looking back, the strangest part may be how many of these supposedly ridiculous ideas actually worked.

 Bettmann, Getty Images

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Sources: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,16